Cosmere Encyclopedia

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Table of Contents
WARNING: MAJOR SPOILERS AHEAD FROM ALL COSMERE BOOKS!

A

Adonalsium

God, also known by Singers as Origin of Songs. It created the Rosharan system and three primeval spren: Wind, Stone and Night. Adonalsium has been destroyed during the event known as Shattering of Adonalsium and its power divided into sixteen parts, known as Shards of Adonalsium.

Allomancy

One of the three forms of Investiture on Scadrial. Users of Allomancy are Allomancers.

Allomancy comes from Preservation and relies on burning Allomantic metals by Allomancers, which in turn provides them with specific power bound to the kind of burned metal. Side effect of burning Allomantic metals is that it creates Allomantic pulses, which Allomancers who burn Bronze can detect.

There are sixteen basic Allomantic metals. They come in pairs: one is the base metal, while the other one is its alloy. One is “pushing” metal and the other is “pulling” metal. Some metals influence things which are outside of Allomancer’s body (external metals), others influence their internal powers. Other way of dividing Allomantic metals is by the type of power they influence: physical or mental attributes, enhancement of other Allomantic powers and manipulating time (temporal metals).

Physical Pushing Pulling Pushing Pulling Mental
External Steel
Pushes from nearby metals; allows detection of other metals
Iron
Pulls to nearby metal; allows detection of other metalss
Brass
Soothes emotions
Zinc
Enflames emotions
External
Internal Pewter
Increases physical abilities
Tin
Sharpens senses
Bronze
Allows detection of Allomantic pulses
Copper
Hides the fact of burning Allomantic metal
Internal
External Nicrosil
Enhances power of currently burned metals by other Allomancer
Chromium
Depletes metal reserves of other Allomancer
Bendalloy
Speeds up time
Cadmium
Slows down time
External
Internal Duralumin
Enhances power of currently burned metals
Aluminum
Depletes metal reserves of Allomancer
Electrum
Reveals Allomancer's future
Gold
Reveals Allomancer's past self
Internal
Enhancement Pushing Pulling Pushing Pulling Temporal
Allomantic Metals

Some Allomancers can burn God Metals, which provide other effects than the ordinary Allomantic metals. Some God Metals, like Lerasium, can be burned by anyone.

Ambition

One of Shards of Adonalsium. Its original Vessel was Uli Da, but she was killed by Rayse who held the Shard of Odium at that time.

Shortly after Shattering Uli Da had visited Threnodite System, where she, Odium and Mercy fought against each other, ultimately loosing to Odium.

Aon

Aon Aon before Reod

Possible Aon Aon after Reod

Name of the writing system and glyphs used on Sel, primarily used in Arelon, as well as the name of the first glyph of the system. All glyphs together are called Aons and the first glyph is Aon. Aons serve as a base for AonDor magic system.

Aons are tightly connected with geography of Arelon. All Aons base on the shape of the first Aon Aon, which itself bases on the shape of Arelon: its top line represents the Sea of Fjorden, right curve Atad Mountains and the dot in the middle: Lake Alonoe. After Reod shape of Aons have changed, adding the line at the bottom right, representing the chasm created during the earthquake. Without that line, Aons are incomplete and don’t work as intended for their magical purposes.

Each Seon displays a glowing Aon at its core.

Aons aren’t invented, but discovered.

List of Aons

NameMeaningUse in AonDor
AonFirst, LanguageBase for other Aons
AanTruth, Fact
AeoBravery
AhaBreath, Air
AkeThe Direction West
AlaBeauty, Handsomeness
AreUnity, Cohesion
AsheLight, IlluminationCreates a light, without a heat.
AtaGrace, Smoothness
AtiHope
AtoThe Direction North
DaaPower, EnergyOffensive spell; creates a burst of light which strikes the opponent
DaoStability, Security
DeoGold, Metal
DiiWood
DioSteadfast, Immovable
EdaSuperior, Lofty
EdoProtection, SafetyDefensive shield/wall
EheFire, Warmth
ElaFocus, Center
EnaTorena
EneWit, Cleverness
EnoWater
EonWillpower, Endurance
EsheGift, Endowment
EtoBody, Flesh, Muscle
IadTrust, Reilable
IalHelpfulness, Aid
IdoMercy, Forgiveness
IenWisdomBase Aon for healing; specialised use requires many modifiers
IreTime, Age
KaeThe Direction East
KaiCalmness, Solemnity
KiiJustice
MaiHonor
MeaThoughtfulness, Caringness
NaeSight, ClarityMagnifies what's in the middle of the circle in center of Aon Nae
OmiLove
OpaFlower
RaoSpirit, Essence
ReoReoPower Amplifier
RiiWealth, Affluence
SaoIntelligence
SeaChasity, Faithfulness
SeoLoyalty, Service
ShaoTransform, ChangeBase for creating illusions which are tied to the clothing
SheoDeath
SoiOrder, Organized
TaeOpen
TeoRoyal, Majestic
TiaTrave, TransportationQuick travel, teleportation
ToaThe Direction South

Aona

Original Vessel of Devotion. Together with Skai she violated the pact of original Vessels to not settle on the same world, and they both settled on Sel. Later, Rayse arrived at the system and killed Aona and Skai. Their combined Investiture creates the Dor.

AonDor

Magic system (manifestation of Investiture) on Sel. It uses Aons to draw energy from Dor.

Normally only Elantrians who are past Shaod can use AonDor, but a person invited and accepted to one of Elantrian’s groups can use AonDor too (example: Hoid tricked Elantrian Riina into inviting him to become Elantrian). Soul stamping a person to Elantrian may work too (Wan ShaiLu stamped herself).

To channel Investiture, Elantrian draws Aons resembling geography of Arelon. Aons usually are drawn in the air. Precision of drawing is of highest importance and any mistake nullifies the Aon. Intent of drawing is necessary, the same as in other forms of Investiture, but due to the complexity of Aons, it is unlikely to draw them without the proper Intent.

Each Aon has unique effect. Aons can be combined, or modified by drawing additional dots and lines that change their power and range. For example, thanks to the careful drawing, healer can define which limb AonDor should heal. Once drawn, Aon doesn’t deplete and continues to function until destroyed by another Elantrian.

AonDor can be used to cast curses upon a person. Curses have negative effects on their subjects, such as change of appearance, personality, or forbidding them to explain the curse to the others. To break the curse, one must fulfill its conditions. Curses are hard to break by other means, even by their caster.

Shapes of Aons have changed after Reod. Unable to draw the new Aons, Elantrians lost their powers and Shaod couldn’t finish the transformation of new Elantrians because of the missing chasm line in the enormous Aon Rao which Elantris and the four Gate Cities create. Prince Raoden of Arelon drew the missing chasm line on the ground, restoring the powers of Elantrians.

The distance of Elantrian from Arelon weakens AonDor, which makes it very difficult to use outside of Sel. To be successful, one would need a source of Dor and a local map combined with Aon (likely Aon Rao serving as power amplifier) drawn on the ground where Elantrian casts the spells. Ire have devised methods of channeling Dor through Cognitive Realm. It’s also possible to transfer purified Dor between worlds in ordinary containers to use AonDor off-Sel.

Aonic

Aonic people is the ethnic group of people on Sel, living mostly in the region surrounding Elantris and Arelon.

Arelon

Map of Arelon after the Reod

Nation in the northwest part of Opelon on Sel with the capital in Elantris. Shortly after Reod Arelon’s capital was moved to Kae, but it was moved back after the invasion of Arelon and reconstruction of Elantris.

Deo is the currency of Arelon, named after Aon Deo.

Arelon remains the last nation on Opelon independent from the Fjordell Empire.

Ati

Original Vessel of Shard Ruin.

Together with Leras, a Vessel of Preservation, he created Scadrial and sapient life on it and formed a deal with Preservation that one day he could destroy it. However, Preservation broke the terms of their deal: he trapped Ruin in the Well of Ascension and stole part of his power and stored it as atium in the Pits of Hathsin.

Ati could still influence the world in some minuscule ways. He tricked Vin to release the power of the Well which freed him. Without his full power, he couldn’t destroy Scadrial immediately so he began to seek the hidden deposits of atium. He was unsuccessful. Vin, who ascended to the Shard of Preservation, killed both Ati and herself, and the power of Ruin and Preservation were taken by Sazed, who ascended to Harmony.

Atium

God Metal associated with Shard Ruin. Its name comes from Ati, the original Vessel of Ruin. It was created by Preservation who imprisoned Ruin, took part of its power and hid it in the Pits of Hathsin. Hidden power of Ruin, his “body”, manifested as a metal atium.

Because atium is the physical manifestation of condensed power of Ruin, Allomancers who burn atium, draw their power from Ruin, not Preservation.

When burned by Allomancer, atium allows to see few seconds into the future, producing “shadows” of things which may happen. When two users of atium look at each other, they see many different shadows, because future is uncertain for them. The same nullifying effect occurs when atium user encounters user of electrum.

Feruchemists can use atium to store their youth.

When used as a Hemalurgical spike, atium can steal any power.

Autonomy

TBD

Awakening

TBD

B

Bavadin

TBD

Beyond

TBD

BioChromatic Breath

TBD

BioChromatic Entity

TBD

Breath Equivalent Unit (BEU)

Unit of measurement of Investiture, based on the quantity of Investiture in one BioChromatic Breath.

C

Catacendre

TBD

Chan Ko Sar

TBD

Cultivation

TBD

D

Dawnshard

TBD

Devotion

TBD

Dominion

TBD

Dor

TBD

E

Edgli

TBD

Elantris

TBD

Endowment

TBD

Euridrius

TBD

Eye of Ridos

TBD

F

Feruchemy

TBD

Fjordell Empire

TBD

G

Gate Cities

TBD

God Metal

Solid mianifestation of Shard of Adonalsium’s Investiture. Known God Metals are: atium, malatium, harmonium, lerasium, trellium and raysium

H

Harmonium

TBD

Harmony

TBD

Hemalurgy

TBD

Hoid

TBD

Honor

TBD

I

Intent

TBD

Invention

TBD

Investiture

Base of all cosmere magic systems. Investiture is measured in Breath Equivalent Units.

It naturally belongs to the Spiritual Realm. In large quantities, it causes time dilation in Cognitive and Physical Realms, where time and space do matter.

Energy, relativistic mass and Investiture are different forms of the same thing, deriving from the famous Einstein’s formula E = mc², which is a special case of energy-momentum relation with momentum equal to 0.

Investiture manifests itself differently on different worlds, for example as Awakening on Nalthis, as Stormlight on Roshar or as Allomancy on Scadrial.

Ire

TBD

J

K

Kae

TBD

Koravellium Avast

TBD

L

Leras

TBD

Lerasium

TBD

M

Malatium

TBD

Medelantorius

TBD

Mercy

TBD

Mistborn

TBD

N

Nalthis

TBD

Nightblood

TBD

O

Odium

TBD

Opelon

TBD

P

Pits of Hathsin

TBD

Preservation

TBD

Q

R

Raoden

TBD

Rayse

Original Vessel of Odium. Killed by Taravangian with Nightblood.

Raysium

TBD

Realm

Place of existence. In cosmere everything exists in one of three Realms: Physical Realm, Cognitive Realm and the Spiritual Realm. On Roshar the theory of three Realms has been first proposed by the scholar Gavarah.

Physical Realm is a Realm which we perceive with our senses.

Cognitive Realm is the world of thought and perception. On Roshar Shadesmar is on the Cognitive Realm.

Spiritual Realm is made entirely of Investiture and lies beyond space and time. Shards are almost entirely contained in the Spiritual Realm.

Reason

TBD

Reod

TBD

Riina

TBD

Roshar

TBD

Rosharan System

TBD

Ruin

TBD

S

Sazed

TBD

Scadrial

TBD

Scadrian System

TBD

Sel

TBD

Selish System

TBD

Seon

TBD

Shadesmar

Section of Cognitive Realm in the Rosharan system. It is the kingdom of spren. Also known as Makari Sin by the Shin.

Shaod

TBD

Shard of Adonalsium

Piece of Adonalsium’s power created during the Shattering. Each Shard is named after its purpose or its Intent, which defines how they act and what they’re capable of. To be used, Shard needs a Vessel: a person who holds its power.

When two or more Shards are being held by one person, they mix and create a new Intent. Although the Intents of individual Shards still exist, the mix constitutes as a new Shard. In total, 65535 Shards can be created this way, including the one made of all sixteen primary Shards.

Primary Shards are: Ambition, Autonomy, Cultivation, Devotion, Dominion, Endowment, Honor, Invention, Mercy, Odium, Preservation, Reason, Ruin, Valor, Virtuosity and Whimsy.

Shattering of Adonalsium

Event after which Adonalsium was destroyed and its power divided into sixteen parts, known as Shards of Adonalsium. It took place over 10000 years before the True Desolation.

Adonalsium was killed by Aona, Ati, Bavadin, Chan Ko Sar, Edgli, Euridrius Hoid, Koravellium Avast, Leras, Medelantorius, Rayse, Skai, Tanavast and Uli Da, using the dawnshards.

Shin

TBD

Skai

TBD

Soulstamp

TBD

Spren

TBD

Sycla

Name of continent on Sel. Opelon. Name of Sycla is used by the nations that live in the eastern part of the continent.

T

Taldain

TBD

Tanavast

TBD

Taravangian

TBD

Teod

TBD

Threnodite System

TBD

Trellium

TBD

True Desolation

TBD

U

Uli Da

TBD

V

Valor

TBD

Vasher

TBD

Vessel

A person who took one or more of Shards of Adonalsium.

Vin Venture

TBD

Virtuosity

TBD

W

Wan ShaiLu

TBD

Warbreaker

Warbreaker or *Warbreaker the Peaceful is the title of Vasher which he held on Nalthis.

Well of Ascension

TBD

Whimsy

TBD

X

Y

Z

Zahel

See: Vasher.